sbosma:

“Diane,” a small contribution to Andrea Kalfas’ Twin Peaks zine, “Damn Fine Coffee.” While watching the show I liked to pretend that Cooper’s recorder wasn’t on, and that Diane was just his name for it. Like it was some kind of stress release to talk to it and gather his thoughts.
Ink and digital.

sbosma:

“Diane,” a small contribution to Andrea Kalfas’ Twin Peaks zine, “Damn Fine Coffee.” While watching the show I liked to pretend that Cooper’s recorder wasn’t on, and that Diane was just his name for it. Like it was some kind of stress release to talk to it and gather his thoughts.

Ink and digital.

paintednumbers:

Comics VS Games // Jovo Ve
My illis for the “Comics VS Games” event that is going to be up at Toronto Comic Festival and at Magic Pony. You can read lots more about it here.
My thanks to Matt from AttractMode and MagicPony-Steve for all the help and consideration.
Make sure to pick up your own Lt. Print if you are in Toronto!
Hugs and Kisses // Jovo

paintednumbers:

Comics VS Games // Jovo Ve

My illis for the “Comics VS Games” event that is going to be up at Toronto Comic Festival and at Magic Pony. You can read lots more about it here.

My thanks to Matt from AttractMode and MagicPony-Steve for all the help and consideration.

Make sure to pick up your own Lt. Print if you are in Toronto!

Hugs and Kisses // Jovo

spudstud:

Happy Easter here’s even more Summer Wars stuff

spudstud:

Happy Easter here’s even more Summer Wars stuff

werdsmiffery:

A panel of Brandon Graham’s comic King City, taken from this interview with him by Tom Spurgeon. There’s a great exchange where they discuss this image: 

SPURGEON: There’s a great mini-sequence here where you isolate an image within a previous image — the way the feet are placed to show a kind of forward intimacy. For someone that comes across to me as a pretty natural cartoonist you use a lot of what I’d call underlining, calling attention to specific moments in the narrative through repetition or labeling. Do you think that’s a fair assessment, and what do you achieve through moments like this one, above, really emphasizing that specific part of the previous picture?GRAHAM: I like how well comics works for that sort of thing, you can just draw an arrow pointing at something and write “look!” next to it and it doesn’t really throw anything off. I don’t think of a panel like that as just a close up of another panel, as much as it looks like it. I still think of time progressing on the page. It’s a beat of time. 

If you look at that page as single unit, you start in the largest panel (top left), move through the two “inset” panels stacked on top on one another, and end in the bottom, with the smoke-blowing. A sequence that takes a short amount of time, extended through panel structure to allow the images and dialogue and captions to hit in sequence, stretching it out like the giddy first moment of attraction it’s depicting. 
This is one of the things comics does really well; the intersection of time and space. Within the layout of the page, the artist can make individual moments flow from one panel to another, or break down a single moment to stretch time out (see this rather famous example). Looking at a comic that does this trains you to be a better reader, to look at a comic and settle into the rhythm and the pace the creator is aiming for. It’s the antidote to the recent (awful) trend from certain creators towards layouts containing the absolute minimum of visual information and variety.
It’s good comics.

werdsmiffery:

A panel of Brandon Graham’s comic King City, taken from this interview with him by Tom Spurgeon. There’s a great exchange where they discuss this image: 

SPURGEON: There’s a great mini-sequence here where you isolate an image within a previous image — the way the feet are placed to show a kind of forward intimacy. For someone that comes across to me as a pretty natural cartoonist you use a lot of what I’d call underlining, calling attention to specific moments in the narrative through repetition or labeling. Do you think that’s a fair assessment, and what do you achieve through moments like this one, above, really emphasizing that specific part of the previous picture?

GRAHAM: I like how well comics works for that sort of thing, you can just draw an arrow pointing at something and write “look!” next to it and it doesn’t really throw anything off. I don’t think of a panel like that as just a close up of another panel, as much as it looks like it. I still think of time progressing on the page. It’s a beat of time. 

If you look at that page as single unit, you start in the largest panel (top left), move through the two “inset” panels stacked on top on one another, and end in the bottom, with the smoke-blowing. A sequence that takes a short amount of time, extended through panel structure to allow the images and dialogue and captions to hit in sequence, stretching it out like the giddy first moment of attraction it’s depicting. 

This is one of the things comics does really well; the intersection of time and space. Within the layout of the page, the artist can make individual moments flow from one panel to another, or break down a single moment to stretch time out (see this rather famous example). Looking at a comic that does this trains you to be a better reader, to look at a comic and settle into the rhythm and the pace the creator is aiming for. It’s the antidote to the recent (awful) trend from certain creators towards layouts containing the absolute minimum of visual information and variety.

It’s good comics.

tarantula-nebula:

been thinking a lot about what these two games mean to me. Both my favourite in their respective series.

tarantula-nebula:

been thinking a lot about what these two games mean to me. Both my favourite in their respective series.

tarantula-nebula:

art trade with peter!

tarantula-nebula:

art trade with peter!

tarantula-nebula:

quick sketches of some characters from a clash of kings

tarantula-nebula:

quick sketches of some characters from a clash of kings

sbosma:

Neanderthals may have been smarter than we typically give them credit for. (2/3)

sbosma:

Neanderthals may have been smarter than we typically give them credit for. (2/3)

rafureissa:

rafureissa:

draw me i’ll draw you

okay go

oh yeah im do this

here u go alex…

tarantula-nebula:

Page 2! And the original again:

I feel like this page was particularly Eiichiro Oda inspired. Of course the crystal is very Moebius, but in the original I think it was far more inspired by Megaman Legends (as was the whole idea of air pirates) These were characters I originally created for a comic I was doing that never really worked out. Maybe I’ll return to that world someday…

tarantula-nebula:

Page 2! And the original again:

I feel like this page was particularly Eiichiro Oda inspired. Of course the crystal is very Moebius, but in the original I think it was far more inspired by Megaman Legends (as was the whole idea of air pirates) These were characters I originally created for a comic I was doing that never really worked out. Maybe I’ll return to that world someday…

tarantula-nebula:

So I decided to quickly redraw this comic I did when I was 15 or so in pencil:

And this is the result! I decided to split it into two pages because I didn’t know what the fuck layout and pacing were when I was 15. I was always fascinated that my friend Liam did these little one page comics for fun that he made seem like they were part of a longer story, so I tried something similar.

tarantula-nebula:

So I decided to quickly redraw this comic I did when I was 15 or so in pencil:

And this is the result! I decided to split it into two pages because I didn’t know what the fuck layout and pacing were when I was 15. I was always fascinated that my friend Liam did these little one page comics for fun that he made seem like they were part of a longer story, so I tried something similar.

tarantula-nebula:

self-portrait
more serious stuff to follow

tarantula-nebula:

self-portrait

more serious stuff to follow

tarantula-nebula:

Thought I’d do one of those Akira Toriyama Character class things you get in Dragon Quest manuals! (don’t bother trying to read my handwriting)

tarantula-nebula:

Thought I’d do one of those Akira Toriyama Character class things you get in Dragon Quest manuals! (don’t bother trying to read my handwriting)

hassavocado:

tarantula-nebula:

Hello!

Hey EVERYONE! I just split my tumblr! This is my new art blog for my art and comics only! This blog will now become purely inspiration/personal, but I’ll probably reblog from tarantula-nebula every now and then, follow one, follow both it’s up to you! I mostly made it because the barrage of posting on this blog can be overwhelming if you just want to see my stuff.
In short: Follow the above blog if you want to see my art.

If anyone missed it

hassavocado:

tarantula-nebula:

Hello!

Hey EVERYONE! I just split my tumblr! This is my new art blog for my art and comics only! This blog will now become purely inspiration/personal, but I’ll probably reblog from tarantula-nebula every now and then, follow one, follow both it’s up to you! I mostly made it because the barrage of posting on this blog can be overwhelming if you just want to see my stuff.

In short: Follow the above blog if you want to see my art.

If anyone missed it